Daikon Forge GUI controls for DaikonForgeDialogueUI's alert message.
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override void | SetActive (bool value) |
| Sets the alert controls active. More...
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override void | SetMessage (string message, float duration) |
| Sets the alert message and begins the fade in/out routine. More...
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virtual void | ShowMessage (string message, float duration) |
| Sets the GUI controls and shows a message. More...
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void | Show () |
| Shows the controls by setting them active. More...
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void | Hide () |
| Hides the controls by setting them inactive. More...
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override bool | IsVisible [get] |
| Is an alert currently showing? More...
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abstract bool | IsVisible [get] |
| Gets a value indicating whether an alert is visible. More...
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virtual bool | IsDone [get] |
| Has the duration passed for the currently-showing alert? More...
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Daikon Forge GUI controls for DaikonForgeDialogueUI's alert message.
◆ SetActive()
override void PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeAlertControls.SetActive |
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bool |
value | ) |
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virtual |
◆ SetMessage()
override void PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeAlertControls.SetMessage |
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string |
message, |
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float |
duration |
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) |
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virtual |
◆ continueButton
dfButton PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeAlertControls.continueButton |
Optional continue button to close the alert immediately.
◆ fadeInDuration
float PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeAlertControls.fadeInDuration = 0.5f |
◆ fadeOutDuration
float PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeAlertControls.fadeOutDuration = 0.5f |
◆ line
dfLabel PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeAlertControls.line |
The label used to show the alert message text.
◆ panel
dfPanel PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeAlertControls.panel |
The panel containing the controls.
A panel is optional, but you may want one so you can include additional controls.
◆ IsVisible
override bool PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeAlertControls.IsVisible |
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get |
Is an alert currently showing?
true
if showing; otherwise, false
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The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/DFGUI Integration/Assets/Dialogue System/Third Party Support/Daikon Forge GUI/Daikon Forge Dialogue UI/Daikon Forge Dialogue Controls/DaikonForgeAlertControls.cs