This is an example converter that demonstrates how to make a subclass of AbstractConverterWindow to make your own converter for the Dialogue System. More...
Static Public Member Functions | |
static void | Init () |
Menu item code to create a CSVConverterWindow. More... | |
Protected Member Functions | |
override void | DrawDestinationSection () |
Draws the destination section. More... | |
override void | CopySourceToDialogueDatabase (DialogueDatabase database) |
Copies the source CSV file to a dialogue database. More... | |
override void | LoadSourceFile () |
Loads the source file into memory. More... | |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.AbstractConverterWindow | |
virtual void | ClearPrefs () |
virtual void | LoadPrefs () |
virtual void | SavePrefs () |
virtual void | DrawControls () |
Draws the contents of the converter window. More... | |
virtual void | DrawSourceSection () |
Draws the source section. More... | |
virtual void | DrawOutputFolder () |
Draws the output folder selection field. More... | |
virtual void | DrawDatabaseFilename () |
Draws the dialogue database save-to filename. More... | |
virtual void | DrawEncodingPopup () |
Draws the encoding type popup. More... | |
virtual void | DrawOverwriteCheckbox () |
Draws the overwrite checkbox, and merge checkbox if overwrite is ticked. More... | |
virtual void | DrawConversionButtons () |
Draws the conversion buttons. More... | |
virtual void | DrawClearButton () |
Draws the Clear button that clears the prefs. More... | |
virtual void | DrawConvertButton () |
Draws the Convert button that calls Convert(). More... | |
virtual bool | IsReadyToConvert () |
Determines whether the window is ready to convert. More... | |
virtual bool | IsSourceAssigned () |
Determines whether the source is assigned. More... | |
virtual void | Convert () |
Converts the source into a dialogue database. More... | |
virtual DialogueDatabase | LoadOrCreateDatabase () |
Loads the dialogue database if it already exists and overwrite is ticked; otherwise creates a new one. More... | |
virtual void | TouchUpDialogueDatabase (DialogueDatabase database) |
Touches up dialogue database after conversion. More... | |
virtual void | SetStartCutscenesToNone (DialogueDatabase database) |
Sets the START dialogue entries' Sequences to None(). More... | |
virtual void | SetConversationStartCutsceneToNone (Conversation conversation) |
Sets a conversation's START entry's Sequence to None(). More... | |
virtual void | FindPortraitTextures (DialogueDatabase database, string portraitFolder) |
Finds the actors' portrait textures, given a source portrait folder. More... | |
virtual void | FindPortraitTexture (Actor actor, string portraitFolder) |
Finds an actor's portrait texture. More... | |
virtual bool | IsSourceAtEnd () |
Determines whether the source data's memory buffer is at the end. More... | |
virtual string | PeekNextSourceLine () |
Peeks the next source line without removing it from the buffer. More... | |
virtual string | GetNextSourceLine () |
Gets the next source line and removes it from the buffer. More... | |
Properties | |
override string | SourceFileExtension [get] |
Gets the source file extension (CSV). More... | |
override string | PrefsKey [get] |
Gets the EditorPrefs key to save the converter window's settings under. More... | |
Properties inherited from PixelCrushers.DialogueSystem.AbstractConverterWindow | |
virtual string | SourceFileExtension [get] |
Gets the source file extension. More... | |
virtual string | PrefsKey [get] |
Gets the EditorPrefs key to save the converter window's settings under. More... | |
string | currentSourceLine [get] |
The most recent line retrieved through the GetNextSourceLine() method. More... | |
int | currentLineNumber [get] |
The line number in the source file of the current source line. More... | |
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.AbstractConverterWindow | |
virtual void | OnEnable () |
virtual void | OnDisable () |
virtual void | OnGUI () |
Protected Attributes inherited from PixelCrushers.DialogueSystem.AbstractConverterWindow | |
Prefs | prefs = null |
The prefs for the converter window. More... | |
Template | template = null |
A reference to the Dialogue System template, used to create new dialogue database assets such as Actors, Items, and Conversations. More... | |
Vector2 | scrollPosition = Vector2.zero |
The current scroll position of the converter window. More... | |
List< string > | sourceLines = new List<string>() |
The source lines. More... | |
This is an example converter that demonstrates how to make a subclass of AbstractConverterWindow to make your own converter for the Dialogue System.
It converts CSV (comma-separated value) files in a specific format into a dialogue database.
In the CSV file, each section is optional. The sections are:
The Database section must contain:
Database Name,Version,Author,Description,Emphasis1,Emphasis2,Emphasis3,Emphasis4 (name),(version),(author),(description),(emphasis setting 1 in format #rrggbbaa biu),(emphasis2),(emphasis3),(emphasis4) Global User Script (luacode)
The Actors section must contain:
Actors ID,Portrait,AltPortraits,Name,Pictures,Description,IsPlayer Number,Special,Special,Text,Files,Text,Boolean (id),(texturename),[(texturenames)],(name),[(picturenames)],(description),(isplayer) ...
The Items, Locations, Variables, and Conversations section must contain:
(Heading) -- where this is Items, Locations, Variables, or Conversations ID,(field),(field),(field)... Number,(fieldtype),(fieldtype),(fieldtype)... (id),(fieldvalue),(fieldvalue),(fieldvalue)...
The Variables section may have a final column InitialValueType that specifies the type (Text, Number, or Boolean).
The DialogueEntries section must contain:
DialogueEntries entrytag,ConvID,ID,Actor,Conversant,MenuText,DialogueText,IsGroup,FalseConditionAction,ConditionPriority,Conditions,Script,Sequence,(field),(field)...,canvasRect Text,Number,Number,Number,Number,Text,Text,Boolean,Special,Special,Text,Text,Text,(fieldtype),(fieldtype),...,Text (entrytag),(ConvID),(ID),(ActorID),(ConversantID),(MenuText),(DialogueText),(IsGroup),(FalseConditionAction),(ConditionPriority),(Conditions),(Script),(Sequence),(fieldvalue),(fieldvalue)...,#;#
However canvasRect (the last column) is optional.
The OutgoingLinks section must contain:
OutgoingLinks OriginConvID,OriginID,DestConvID,DestID,ConditionPriority Number,Number,Number,Number,Special #,#,#,#,(priority)
Omitted values in any particular asset should be tagged with "{{omit}}".
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protectedvirtual |
Copies the source CSV file to a dialogue database.
This method demonstrates the helper methods LoadSourceFile(), IsSourceAtEnd(), PeekNextSourceLine(), and GetNextSourceLine().
database | Dialogue database to copy into. |
Reimplemented from PixelCrushers.DialogueSystem.AbstractConverterWindow.
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protectedvirtual |
Draws the destination section.
You can override this if you want to draw more than the default controls.
Reimplemented from PixelCrushers.DialogueSystem.AbstractConverterWindow.
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static |
Menu item code to create a CSVConverterWindow.
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protectedvirtual |
Loads the source file into memory.
Reimplemented from PixelCrushers.DialogueSystem.AbstractConverterWindow.
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get |
Gets the EditorPrefs key to save the converter window's settings under.
The EditorPrefs key.
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get |
Gets the source file extension (CSV).
The source file extension (e.g., 'xml' for XML files).