The Alert Trigger component shows a gameplay alert when a trigger event occurs.
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The Alert Trigger component shows a gameplay alert when a trigger event occurs.
If a LocalizedTextTable has been asssigned to the Dialogue Manager, it will use localized version of the alert message.
◆ OnApplicationQuit()
void PixelCrushers.DialogueSystem.AlertTrigger.OnApplicationQuit |
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◆ OnBarkEnd()
void PixelCrushers.DialogueSystem.AlertTrigger.OnBarkEnd |
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Transform |
actor | ) |
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◆ OnCollisionEnter()
void PixelCrushers.DialogueSystem.AlertTrigger.OnCollisionEnter |
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Collision |
collision | ) |
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◆ OnCollisionEnter2D()
void PixelCrushers.DialogueSystem.AlertTrigger.OnCollisionEnter2D |
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Collision2D |
collision | ) |
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◆ OnCollisionExit()
void PixelCrushers.DialogueSystem.AlertTrigger.OnCollisionExit |
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Collision |
collision | ) |
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◆ OnCollisionExit2D()
void PixelCrushers.DialogueSystem.AlertTrigger.OnCollisionExit2D |
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Collision2D |
collision | ) |
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◆ OnConversationEnd()
void PixelCrushers.DialogueSystem.AlertTrigger.OnConversationEnd |
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Transform |
actor | ) |
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◆ OnDestroy()
void PixelCrushers.DialogueSystem.AlertTrigger.OnDestroy |
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◆ OnDisable()
void PixelCrushers.DialogueSystem.AlertTrigger.OnDisable |
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◆ OnEnable()
void PixelCrushers.DialogueSystem.AlertTrigger.OnEnable |
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◆ OnLevelWillBeUnloaded()
void PixelCrushers.DialogueSystem.AlertTrigger.OnLevelWillBeUnloaded |
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◆ OnSequenceEnd()
void PixelCrushers.DialogueSystem.AlertTrigger.OnSequenceEnd |
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Transform |
actor | ) |
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◆ OnTriggerEnter()
void PixelCrushers.DialogueSystem.AlertTrigger.OnTriggerEnter |
( |
Collider |
other | ) |
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◆ OnTriggerEnter2D()
void PixelCrushers.DialogueSystem.AlertTrigger.OnTriggerEnter2D |
( |
Collider2D |
other | ) |
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◆ OnTriggerExit()
void PixelCrushers.DialogueSystem.AlertTrigger.OnTriggerExit |
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Collider |
other | ) |
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◆ OnTriggerExit2D()
void PixelCrushers.DialogueSystem.AlertTrigger.OnTriggerExit2D |
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Collider2D |
other | ) |
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◆ OnUse() [1/3]
void PixelCrushers.DialogueSystem.AlertTrigger.OnUse |
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◆ OnUse() [2/3]
void PixelCrushers.DialogueSystem.AlertTrigger.OnUse |
( |
string |
message | ) |
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◆ OnUse() [3/3]
void PixelCrushers.DialogueSystem.AlertTrigger.OnUse |
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Transform |
actor | ) |
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◆ Start()
void PixelCrushers.DialogueSystem.AlertTrigger.Start |
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◆ TryStart()
void PixelCrushers.DialogueSystem.AlertTrigger.TryStart |
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Transform |
actor | ) |
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Show the alert if the condition is true.
◆ condition
Condition PixelCrushers.DialogueSystem.AlertTrigger.condition |
The condition required for the alert.
◆ duration
float PixelCrushers.DialogueSystem.AlertTrigger.duration = 5f |
The duration to show the message.
◆ localizedTextTable
If localizedTextTable is assigned, message is the field name of a field in the localized text table.
◆ message
string PixelCrushers.DialogueSystem.AlertTrigger.message |
◆ trigger
The trigger that shows the alert.
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Supplemental/Triggers/Starters/AlertTrigger.cs