ICode.Conditions.DoesConversationHaveValidEntries Class Reference
Inheritance diagram for ICode.Conditions.DoesConversationHaveValidEntries:
Collaboration diagram for ICode.Conditions.DoesConversationHaveValidEntries:

Public Member Functions

override bool Validate ()
 
- Public Member Functions inherited from PixelCrushers.DialogueSystem.Condition
bool IsTrue (Transform interactor)
 Indicates whether this Condition is true. More...
 

Public Attributes

FsmGameObject actor
 
FsmGameObject conversant
 
FsmString conversation
 
FsmBool equals
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.Condition
string[] luaConditions = new string[0]
 Conditional expressions in Lua code. More...
 
QuestCondition[] questConditions = new QuestCondition[0]
 Quest conditions. More...
 
string[] acceptedTags = new string[0]
 The accepted tags. More...
 
GameObject[] acceptedGameObjects = new GameObject[0]
 The accepted game objects. More...
 
int luaWizardIndex = -1
 
LastEvaluationValue lastEvaluationValue = LastEvaluationValue.None
 

Additional Inherited Members

- Public Types inherited from PixelCrushers.DialogueSystem.Condition
enum  LastEvaluationValue { LastEvaluationValue.None, LastEvaluationValue.True, LastEvaluationValue.False }
 

Member Function Documentation

◆ Validate()

override bool ICode.Conditions.DoesConversationHaveValidEntries.Validate ( )

Member Data Documentation

◆ actor

FsmGameObject ICode.Conditions.DoesConversationHaveValidEntries.actor

◆ conversant

FsmGameObject ICode.Conditions.DoesConversationHaveValidEntries.conversant

◆ conversation

FsmString ICode.Conditions.DoesConversationHaveValidEntries.conversation

◆ equals

FsmBool ICode.Conditions.DoesConversationHaveValidEntries.equals

The documentation for this class was generated from the following file: