A quest condition checks the state of a quest.
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A quest condition checks the state of a quest.
Question conditions are part of a Condition.
◆ questName
string PixelCrushers.DialogueSystem.QuestCondition.questName = string.Empty |
The name of the quest.
If you are using the QuestLog class, this should be the name of an entry in the Lua table "Item[]". If the name is blank, there is no quest condition.
◆ questState
QuestState PixelCrushers.DialogueSystem.QuestCondition.questState |
The allowable quest states for the condition to be true.
◆ IsTrue
bool PixelCrushers.DialogueSystem.QuestCondition.IsTrue |
|
get |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Supplemental/Triggers/Condition/QuestCondition.cs