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One shot dialog

Posted: Mon Jul 07, 2025 8:45 pm
by ksebastian
Howdy,

What's the best practice for performing one shot dialogues? I.E, player picks up item in game and item triggers them to say one thing. Would I just use a conversation with a single node?

Cheers

Re: One shot dialog

Posted: Mon Jul 07, 2025 10:21 pm
by Tony Li
Hi,

Yes, you can use a conversation with one node if you want to show the text in your dialogue UI.

Alternatively, you can play a bark.

Or show an alert in the dialogue UI's alert panel -- for example using a Dialogue System Trigger's Actions > Show Alert action.