How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the

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hhyu
Posts: 15
Joined: Fri Jul 05, 2024 9:31 am

How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the

Post by hhyu »

How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the conversation is re-initiated?

"For example, if there are branching answers 1, 2, and 3, and the player chooses 2, when they talk to the character again, only options 1 and 3 should be available.
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Tony Li
Posts: 23251
Joined: Thu Jul 18, 2013 1:27 pm

Re: How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when

Post by Tony Li »

Hi,

Use the dialogue entry's Conditions field. You can use a variable similar to the process described here: How To: Run a Conversation Only Once or, for a more general solution, you can use SimStatus.
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