Multiple dialogue managers

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ORCONECTESLIMOSUS
Posts: 11
Joined: Sun Jan 19, 2025 11:26 am

Multiple dialogue managers

Post by ORCONECTESLIMOSUS »

Heyu.

so, having 2 dialogue managers prevents me from interacting with any usable object. Am i doing something haram?
Also how do i disable player movement at dialogue start?
How is dialoggue formed?
Thanks for your consideration :^)

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ORCONECTESLIMOSUS
Posts: 11
Joined: Sun Jan 19, 2025 11:26 am

Re: Multiple dialogue managers

Post by ORCONECTESLIMOSUS »

Ah, ok i managed to disable the player movement. The player had to be the actor for the DialogueSystemEvents script to work.
But now i have another problem tied to this. If the NPC is not the actor in the dialogue, the lines show up in the player's field.
Like so.
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what do?
ORCONECTESLIMOSUS
Posts: 11
Joined: Sun Jan 19, 2025 11:26 am

Re: Multiple dialogue managers

Post by ORCONECTESLIMOSUS »

i fixed all issues.
this post is useless now.


cheers!
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Tony Li
Posts: 23254
Joined: Thu Jul 18, 2013 1:27 pm

Re: Multiple dialogue managers

Post by Tony Li »

Hi,

Glad you fixed the issues. I recommend using only one Dialogue Manager. It can run multiple simultaneous conversations if needed. The Dialogue Manager works best as a singleton.
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