
For example, I placed two cubes in my scene Cube1 and Cube2. I disabled the mesh tenderer of Cube2 and moved it to a different position. My sequencer command is simply: MoveTo(Cube1,Cube2,5) I expect that when triggered Cube1 would be moved to Cube2's position over 5 seconds. But nothing happens.
Should add, I'm using Unity 2018.1.2f1 and DS 2.0
Is there something I am missing, or misusing?
Nathan