Quest Machine 1.0.7 Released

Announcements, support questions, and discussion for Quest Machine.
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Quest Machine 1.0.7 Released

Post by Tony Li »

Quest Machine 1.0.7 is now available on the Unity Asset Store.

This update adds an Animator Quest Action and Animator Saver component. It also improves the default dialogue UI so you can go back and forth between quests more nicely if the quest giver has multiple quests.

Version 1.0.7:
  • Improved: When quest giver has multiple quests, can now navigate back to quest list in same dialogue to view other quests.
  • Added: Animator Quest Action.
  • Added: Animator Saver.
  • Fixed: Removed editor warning in EditorNote.cs.
  • uMMORPG: Fixed client/server sync bug.
hellwalker
Posts: 112
Joined: Tue Jan 19, 2016 11:37 pm

Re: Quest Machine 1.0.7 Released

Post by hellwalker »

Hi,
There might be a bug in Ork Framework integration.
In GetQuestNodeStateStep class line 74
questID is passed with ToString(), method and I think it's supposed to be questID.GetValue().

Code: Select all

var state = QuestMachine.GetQuestNodeState(questID.ToString(), questNodeID.GetValue());
At least during my debug testing, the ToSting was passing something like "Ork.Framework.StringVariable" instead of value.
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Tony Li
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Re: Quest Machine 1.0.7 Released

Post by Tony Li »

Hi,

Thanks for catching that! I'll make sure that's fixed in 1.0.8, and I'll post a patch here later today.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest Machine 1.0.7 Released

Post by Tony Li »

This is the updated ORK Framework Support package that will be in Quest Machine 1.0.8:

QM_ORKSupport_2018-09-04.unitypackage

I checked the other steps, too, and didn't find any other issues.
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