On each selection like "Hmm... nah, l'll just look around!", i have already attach Continue(); on the sequence, and it immediately change the state to "...Fine, I’ll be laughing at your stupid confused face!"(the dialog entry box turn green). but in fact on the dialog/real game, theres 1-2 second delay before it shows the "...Fine, I’ll be laughing at your stupid confused face!" dialog. My question was, Is there any way to ged rid of that delay?
Thanks
