Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
- Posts: 23254
- Joined: Thu Jul 18, 2013 1:27 pm
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by Tony Li »
Hi,
What's the Sequence on that last, empty node?
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Littlenorwegians
- Posts: 37
- Joined: Sun Aug 04, 2024 3:06 pm
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by Littlenorwegians »
It was ResumePlaying();
a function I had made that just re-enables the character controller.
Single line of code; GetComponent<ActionCharacterSystem>().enabled = true;
But even if I make that empty, the problem is still there. Doesn't seem to reset.
Should there be something else in that final node?
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Tony Li
- Posts: 23254
- Joined: Thu Jul 18, 2013 1:27 pm
Post
by Tony Li »
Do you require the player to click a continue button to advance the conversation? If so, try setting the Sequence field to:
Code: Select all
required ResumePlaying();
Continue()
Or, if you don't want to resume playing when you loop the conversation back to the beginning, just use:
and set up a Dialogue System Events component to disable and re-enable your ActionCharacterSystem as described at 07:00 of the
Interaction Tutorial.