I want to apply different 'Continue Button' settings for each dialogue UIs

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CuickQat
Posts: 10
Joined: Sun Sep 08, 2024 1:34 pm

I want to apply different 'Continue Button' settings for each dialogue UIs

Post by CuickQat »

Hello, I'm creating a game that has another game inside.

In the outer layer of the game, I use a SMS-like window for dialogues, using the SMS Dialogue UI template.
Since this SMS Dialogue UI doesn't use the continue button, I set the 'Continue Button' settings to 'Never' in the Dialogue System Controller.

However in the game inside, the inner dialogue UI should use the continue button, waiting for the player input.
But I couldn't find a way to set different Continue Button settings for each UI, I reached out for help.

Can you lend me some help or advice?
Regards.
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Tony Li
Posts: 23256
Joined: Thu Jul 18, 2013 1:27 pm

Re: I want to apply different 'Continue Button' settings for each dialogue UIs

Post by Tony Li »

Hi,

There are three ways to do it:

1. Inspect a conversation in the Dialogue Editor. Select Menu > Conversation Properties. Tick Override Display Settings > Subtitle Settings. Then set the Continue Button mode to the mode you want to use for this conversation (Always or Never). This will override the Dialogue Manager's Subtitle Settings > Continue Button mode for this conversation.

2. Or add an Override Display Settings component to one of the participants. (See Character GameObject Assignments.) This will override the Dialogue Manager's Subtitle Settings > Continue Button mode whenever this participant is involved in a conversation.

3. Or use the SetContinueMode() sequencer command.
CuickQat
Posts: 10
Joined: Sun Sep 08, 2024 1:34 pm

Re: I want to apply different 'Continue Button' settings for each dialogue UIs

Post by CuickQat »

Tony, thanks so much for your help!
Always having a good experience with both asset and the forum <3

Have a good day!
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Tony Li
Posts: 23256
Joined: Thu Jul 18, 2013 1:27 pm

Re: I want to apply different 'Continue Button' settings for each dialogue UIs

Post by Tony Li »

Thanks! Glad to help!
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