Ran into a very specific issue today after the major UI update (and upgrading the Dialogue System to the most recent version) using Adventure Creator today; the dialogue UI is working as intended in pretty much ev
If I trigger two conversations as part of a ActionList cutscene in Adventure Creator, the second conversation doesn't seem to scroll all the way up.
First conversation functioning normally;

Once the first conversation ends, an AC cutscene plays, and the next one is triggered from a specific node. However, the dialogue starts off like this;

I've tried setting the UIScrollbarEnabler to the reset value in Conversation Start, End, Line, UnPause, and Linked Start, but none seem to solve this issue. I've also tried starting conversations from a specific node, but that works fine - I assume it's the sequencing that causes the issue. Before I spend too much time trying to solve this issue, I figured it was worthwhile to check with you to see if anything's changed in this regard in the last few years of updates. (Took me a while to finally update
