https://www.pixelcrushers.com/phpbb/vie ... php?t=3862
https://www.pixelcrushers.com/phpbb/vie ... f=3&t=3028
What I want to achieve is similar to what you get with the typewriter approach (2º link) but I don´t want the typewriter effect. My game´s dialogues are like the old point and click adventure games where you get the entire dialogue from a character at once, you read it through and the next conversant continues with the conversation.
I have audios in my dialogues nodes. So what I´d love to get is the continue button ither appears at the end of the audios or at the end of the time set up for reading the node ( Subtitle chars per second ).
It would be great to have a Strat and End event for the each node based on the audio dialogues or the Subtitle chars per second so It would be possible to able and disable the button there.
Any help?
