Node set to true from dialogue not making next node active
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- Posts: 93
- Joined: Wed Jan 22, 2020 1:20 pm
Re: Node set to true from dialogue not making next node active
Seems that was mistaken on my part (Probably was over cautious as the others were not moving forward etc) So seems the first node in a quest does become active when first given the quest. Thank you for the help as always
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- Posts: 93
- Joined: Wed Jan 22, 2020 1:20 pm
Re: Node set to true from dialogue not making next node active
Trying to import the unity package you sent results in three errors
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Re: Node set to true from dialogue not making next node active
Hi,
Can you back up your project, make sure you have a good backup, and then update to the current versions of Quest Machine and the Dialogue System? That should resolve the errors.
Can you back up your project, make sure you have a good backup, and then update to the current versions of Quest Machine and the Dialogue System? That should resolve the errors.
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- Posts: 93
- Joined: Wed Jan 22, 2020 1:20 pm
Re: Node set to true from dialogue not making next node active
I will try and give that a shot here this weekend. Have Repo so will not be hard.