
In the screenshot, you can see the issue I'm having is that NPC text accumulates entirely on top of PC text, which accumulates below, as opposed to the two kinds of messages stacking alternately with each new line.
Here is my hierarchy:

I have two separate TMP objects and Subtitle Panels, one for each character.
Here is the setup for my Standard Dialogue UI component:

What do I need to revise in order to support both player subtitle styles, while ensuring that text accumulates properly?
Thank you
