When I add the Dialogue System Quest Alert UI and the Dialog System Quest Dialog UI components to the quest machine prefab there is a problem that the quest Panel or the quest acceptance button does not come out.
I want to do the quest automatically while talking.
Am I the only one with this problem?
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When I want to test the quest I've made after completing the game, is there a way to move on to the quest at the point in time I want? Is there only a way to test while proceeding with the quest from the beginning?
The sentence may be weird because i using a translator
DebugJk wrote: ↑Sun May 28, 2023 2:52 amWhen I add the Dialogue System Quest Alert UI and the Dialog System Quest Dialog UI components to the quest machine prefab there is a problem that the quest Panel or the quest acceptance button does not come out.
I want to do the quest automatically while talking.
DebugJk wrote: ↑Sun May 28, 2023 2:52 amWhen I want to test the quest I've made after completing the game, is there a way to move on to the quest at the point in time I want? Is there only a way to test while proceeding with the quest from the beginning?
Here is one way:
Create an empty GameObject and deactivate it.
Add a Dialogue System Trigger component. Set it to OnStart.
Select Add Action > Run Lua Code.
Use Lua functions to give quests and set states, such as GiveQuest() and SetQuestNodeState().
Play the scene.
When you want to give the quests and set states, activate the GameObject.