I'm trying to create a speech bubble overing NPCs, i tried to put the speech bubble template as a child of the NPC gameobject, it works but it's not the intended beheviour...
What i want is a way to move the speech bubble showing them more then one like this:

The dialogue bubbles are linked to the NPCs but they can be moved to create a better "composition" of the scene.
Is there a way to recreate this behaviour using Dialogue System?
Thank you!