The use of string based messages and parameters is prone to typo errors and requires the user to remember the exact text in order for quests and objectives to function together.
User Story
As a game designer, I would like the Quest Reference window to include a tab that contains the Quest IDs and points to their associated Messages and Parameters, so that I may have quickly refer to them.
Acceptance Criteria
Scenario 1: Opening Quest Reference
Given: a quest has been created with an ID
and: message and parameter conditions are set
when: I click to navigate to the Quest Reference window
then: an Quest ID tab is available with available Quest IDs
and: all corresponding messages are displayed when clicking on a Quest ID
Additional Requirements
- User can create Groups to organize quests in (Level 1, 2, etc.)