I also kept UI Button Trigger's "Skip If Being Clicked By Submit" checkbox unticked.
It looks like doing this made it so I can't trigger the Continue Button with mouse clicks which is great, but I am still able to trigger it with the Enter key for some reason. What other settings could be enabling this?
A strange scenario I am able to replicate:
- Hit Escape while my game is running and dialogue is up
- Click back into game
- Enter Key no longer triggers the ContinueButton for the first conversation. Only the Action I specified will trigger this.
- Every Continue button following this goes back to being triggered by the Enter key.
Here is my Input Device Manager
