I started customizing Dialog System to integrate it in my game, mostly doing cosmetic changes, but I wanted to be able to open the Quest Log using my own Unity UI button through a PlayMaker FSM (like the rest of my UI is already set up), and I'm having a hard time figuring the best way to do it with my limited technical knowledge.
I figure I could use the custom PlayMaker action Run Lua in order to run a line of code to show the Quest Log UI on command (and another to make it disappear) but then I cannot figure out what line of Lua to write (if it is at all possible).
Any suggestions on how I could go about opening the Quest Log UI from PlayMaker? Explain it to me like I'm 5 years old, please.
