Ok thanks for your reply. I will try to use the EMM one.. then I can use the EMM loading UI. Just doesn't work for now. It loads the loading UI but not the next scene. Just gives me a black screen. I receive the Debug Log Scene 2 loaded and receive 2 warnings :
Save System: No SavedGameDataStorer found on Save System. Adding PlayerPrefsSavedGameDataStorer.
UnityEngine.Debug:Log(Object, Object)
PixelCrushers.SaveSystem:get_storer() (at Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs:139)
PixelCrushers.SaveSystem:HasSavedGameInSlot(Int32) (at Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs:423)
PixelCrushers.SaveSystem:LoadFromSlot(Int32) (at Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs:468)
LoadingScreen:load() (at Assets/EasyMainMenu/Scripts/Loading Screen Scripts/LoadingScreen.cs:346)
Save System: LoadFromSlot(0) but there is no saved game in this slot.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.SaveSystem:LoadFromSlot(Int32) (at Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs:470)
LoadingScreen:load() (at Assets/EasyMainMenu/Scripts/Loading Screen Scripts/LoadingScreen.cs:346)
It uses the EndScreen.cs from EMM it is like there is a conflict with the save system. I am not sure. Anyway I am near my objective
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