
I'm using Corgi with the Night in the Woods style overhead bubbles.
Code: Select all
using MoreMountains.CorgiEngine;
using UnityEngine;
public class ConversationZoneMatchCharacterTransform : MonoBehaviour
{
Transform characterTransform;
void Start()
{
characterTransform = GetComponentInParent<Character>().transform;
}
void Update()
{
transform.localScale = characterTransform.localScale;
}
}