Search found 20830 matches

by Tony Li
Sun May 26, 2024 10:44 am
Forum: Dialogue System for Unity
Topic: Experiencing Strange Issues with the Bark Bubble UI
Replies: 1
Views: 28

Re: Experiencing Strange Issues with the Bark Bubble UI

Hi,

I assume your canvas-based Images are on a Screen Space canvas?

If so, consider using Screen Space canvases for your bark UIs, too. That way you can place them exactly where you want on the screen.
by Tony Li
Sat May 25, 2024 3:11 pm
Forum: Dialogue System for Unity
Topic: What's the proper way to only show an alert once?
Replies: 3
Views: 45

Re: What's the proper way to only show an alert once?

Hi, There are two parts to this: 1. To pass through a node without showing any text or waiting for a continue button click, tick the node's Group checkbox or set its Sequence field to: Continue() This will simulate an immediate continue button click. If you don't want to type it, from the "+&qu...
by Tony Li
Sat May 25, 2024 9:16 am
Forum: Dialogue System for Unity
Topic: UI Bar connected to Variables
Replies: 11
Views: 161

Re: UI Bar connected to Variables

Are you using the second version of the method with the Debug.Log line? It should show something. Since it reports line 21, I suspect it's not using the second version. Try this: void OnVariableChanged(string variableName, object variableValue) { Debug.Log($"{variableName} changed to {variableV...
by Tony Li
Sat May 25, 2024 9:14 am
Forum: Dialogue System for Unity
Topic: Audio Dialogue on Hover
Replies: 7
Views: 91

Re: Audio Dialogue on Hover

Do the scripts show any red-underlined errors?

Can you send a reproduction project to tony (at) pixelcrushers.com?

Can you look at the Hover Example (direct download) available on the Dialogue System Extras page?
by Tony Li
Fri May 24, 2024 2:16 pm
Forum: Dialogue System for Unity
Topic: Turning off conversation UI for internal dialogue UI
Replies: 7
Views: 227

Re: Turning off conversation UI for internal dialogue UI

Hi,

Since you're using an Override Dialogue UI component on a GameObject, then if the GameObject is the conversation's primary actor or conversant (see here for details), it should use the dialogue UI that you've assigned to the Override Dialogue UI component.
by Tony Li
Fri May 24, 2024 2:14 pm
Forum: Dialogue System for Unity
Topic: UI Bar connected to Variables
Replies: 11
Views: 161

Re: UI Bar connected to Variables

Hi,

Does the Debug.Log line appear at all in the Console?