Hi Tony!
I'm looking for a way to find out whether a conversation *currently* has no available text nor dialogue options to show and play a different conversation if it doesn't.
Take this situation as an example:
![Image](https://i.imgur.com/OuNJLUW.png)
Here, when GameState.progress is less than 8 or greater than 9, I'd like to automatically (meaning via code, not through nodes in either Articy nor in DS Conversations panel) play a different conversation that has one or more default answers.
I'm aware of DialogueManager.instance.conversationEnded and the fact I can probably hack my way through by checking the number of lines spoken since the last DialogueManager.instance.conversationStarted but I wanted to know if there was already an official solution for it.
Thanks a lot as always!