Search found 20835 matches
- Tue May 28, 2024 3:00 pm
- Forum: Dialogue System for Unity
- Topic: Subdirectories for VoiceOverFile
- Replies: 4
- Views: 29
Re: Subdirectories for VoiceOverFile
I was trying to work with your example, but perhaps the typical way would be better. Typically, you might name your files: Resources/LineTagXXXXXX_en.mp3 Resources/LineTagXXXXXX_ja.mp3 Then set VoiceOverFile to LineTagXXXXXX, and use the entrytaglocal keyword in your sequence: AudioWait(entrytagloca...
- Tue May 28, 2024 12:59 pm
- Forum: Dialogue System for Unity
- Topic: WWise Setup
- Replies: 1
- Views: 13
Re: WWise Setup
Hi,
The integration package is included in the Dialogue System asset. In your Project view, navigate to Assets / Plugins / Pixel Crushers / Dialogue System / Third Party Support. Then double-click on the "Wwise Support" unitypackage file to import it.
The integration package is included in the Dialogue System asset. In your Project view, navigate to Assets / Plugins / Pixel Crushers / Dialogue System / Third Party Support. Then double-click on the "Wwise Support" unitypackage file to import it.
- Tue May 28, 2024 12:57 pm
- Forum: Dialogue System for Unity
- Topic: Subdirectories for VoiceOverFile
- Replies: 4
- Views: 29
Re: Subdirectories for VoiceOverFile
Hi,
What if you set your language in a variable -- e.g., DialogueLua.SetVariable("language", "ja") -- and then use a sequencer command like this:
In this case, your entrytag will just be "LineTagXXXXXX.mp3"
What if you set your language in a variable -- e.g., DialogueLua.SetVariable("language", "ja") -- and then use a sequencer command like this:
Code: Select all
AudioWait([var=language]/entrytag)
- Tue May 28, 2024 9:20 am
- Forum: Dialogue System for Unity
- Topic: Animator Converstation using AnimatorPlay
- Replies: 1
- Views: 20
Re: Animator Converstation using AnimatorPlay
Hi, Are you using the Starter Assets third person controller? If so, please see: How To: Configure Starter Assets First/Third Person Controller Here are two ways to play a waving animation before starting the conversation: 1. Start the conversation immediately using the Selector/Proximity Selector a...
- Mon May 27, 2024 9:04 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 9
- Views: 162
Re: Subtitle node is START?
Hi,
Was that the root cause? Is it working now?
Was that the root cause? Is it working now?
- Sun May 26, 2024 10:44 am
- Forum: Dialogue System for Unity
- Topic: Experiencing Strange Issues with the Bark Bubble UI
- Replies: 1
- Views: 48
Re: Experiencing Strange Issues with the Bark Bubble UI
Hi,
I assume your canvas-based Images are on a Screen Space canvas?
If so, consider using Screen Space canvases for your bark UIs, too. That way you can place them exactly where you want on the screen.
I assume your canvas-based Images are on a Screen Space canvas?
If so, consider using Screen Space canvases for your bark UIs, too. That way you can place them exactly where you want on the screen.
- Sun May 26, 2024 10:42 am
- Forum: Dialogue System for Unity
- Topic: Reroute conversation that has no available text to another conversation
- Replies: 3
- Views: 124
- Sat May 25, 2024 3:35 pm
- Forum: Dialogue System for Unity
- Topic: What's the proper way to only show an alert once?
- Replies: 3
- Views: 64
Re: What's the proper way to only show an alert once?
Glad to help!
- Sat May 25, 2024 3:11 pm
- Forum: Dialogue System for Unity
- Topic: What's the proper way to only show an alert once?
- Replies: 3
- Views: 64
Re: What's the proper way to only show an alert once?
Hi, There are two parts to this: 1. To pass through a node without showing any text or waiting for a continue button click, tick the node's Group checkbox or set its Sequence field to: Continue() This will simulate an immediate continue button click. If you don't want to type it, from the "+&qu...
- Sat May 25, 2024 1:57 pm
- Forum: Dialogue System for Unity
- Topic: Animation play on specific DialogueEntry
- Replies: 3
- Views: 68
Re: Animation play on specific DialogueEntry
Glad to help!