Hi,
I assume your canvas-based Images are on a Screen Space canvas?
If so, consider using Screen Space canvases for your bark UIs, too. That way you can place them exactly where you want on the screen.
Search found 20830 matches
- Sun May 26, 2024 10:44 am
- Forum: Dialogue System for Unity
- Topic: Experiencing Strange Issues with the Bark Bubble UI
- Replies: 1
- Views: 34
- Sun May 26, 2024 10:42 am
- Forum: Dialogue System for Unity
- Topic: Reroute conversation that has no available text to another conversation
- Replies: 3
- Views: 99
- Sat May 25, 2024 3:35 pm
- Forum: Dialogue System for Unity
- Topic: What's the proper way to only show an alert once?
- Replies: 3
- Views: 46
Re: What's the proper way to only show an alert once?
Glad to help!
- Sat May 25, 2024 3:11 pm
- Forum: Dialogue System for Unity
- Topic: What's the proper way to only show an alert once?
- Replies: 3
- Views: 46
Re: What's the proper way to only show an alert once?
Hi, There are two parts to this: 1. To pass through a node without showing any text or waiting for a continue button click, tick the node's Group checkbox or set its Sequence field to: Continue() This will simulate an immediate continue button click. If you don't want to type it, from the "+&qu...
- Sat May 25, 2024 1:57 pm
- Forum: Dialogue System for Unity
- Topic: Animation play on specific DialogueEntry
- Replies: 3
- Views: 46
Re: Animation play on specific DialogueEntry
Glad to help!
- Sat May 25, 2024 9:16 am
- Forum: Dialogue System for Unity
- Topic: UI Bar connected to Variables
- Replies: 11
- Views: 161
Re: UI Bar connected to Variables
Are you using the second version of the method with the Debug.Log line? It should show something. Since it reports line 21, I suspect it's not using the second version. Try this: void OnVariableChanged(string variableName, object variableValue) { Debug.Log($"{variableName} changed to {variableV...
- Sat May 25, 2024 9:14 am
- Forum: Dialogue System for Unity
- Topic: Audio Dialogue on Hover
- Replies: 7
- Views: 91
Re: Audio Dialogue on Hover
Do the scripts show any red-underlined errors?
Can you send a reproduction project to tony (at) pixelcrushers.com?
Can you look at the Hover Example (direct download) available on the Dialogue System Extras page?
Can you send a reproduction project to tony (at) pixelcrushers.com?
Can you look at the Hover Example (direct download) available on the Dialogue System Extras page?
- Fri May 24, 2024 2:16 pm
- Forum: Dialogue System for Unity
- Topic: Turning off conversation UI for internal dialogue UI
- Replies: 7
- Views: 232
Re: Turning off conversation UI for internal dialogue UI
Hi,
Since you're using an Override Dialogue UI component on a GameObject, then if the GameObject is the conversation's primary actor or conversant (see here for details), it should use the dialogue UI that you've assigned to the Override Dialogue UI component.
Since you're using an Override Dialogue UI component on a GameObject, then if the GameObject is the conversation's primary actor or conversant (see here for details), it should use the dialogue UI that you've assigned to the Override Dialogue UI component.
- Fri May 24, 2024 2:15 pm
- Forum: Dialogue System for Unity
- Topic: Get subtitle lines without starting conversation
- Replies: 3
- Views: 43
Re: Get subtitle lines without starting conversation
Glad to help!
- Fri May 24, 2024 2:14 pm
- Forum: Dialogue System for Unity
- Topic: UI Bar connected to Variables
- Replies: 11
- Views: 161
Re: UI Bar connected to Variables
Hi,
Does the Debug.Log line appear at all in the Console?
Does the Debug.Log line appear at all in the Console?