Search found 7 matches
- Wed Apr 03, 2024 6:12 pm
- Forum: Dialogue System for Unity
- Topic: Accumulate text per conversation
- Replies: 1
- Views: 86
Accumulate text per conversation
Hello, is there any easy way to have the effect of accumulating text - but when new conversation begins it should start from the top again (and dispose of the old text)?
- Tue Mar 26, 2024 4:53 pm
- Forum: Dialogue System for Unity
- Topic: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.
- Replies: 6
- Views: 436
Re: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the str
Yes, but few days ago, I indeed migrated my project from one computer to another.
I will try to built it from scratch and see if the issue exists.
I will try to built it from scratch and see if the issue exists.
- Mon Mar 25, 2024 1:05 pm
- Forum: Dialogue System for Unity
- Topic: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.
- Replies: 6
- Views: 436
Re: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the str
Hello! I used your snippet and it partially solved the problem. Yes I accumulate text and I also use greying out previous dialogue sentences (Script from this forum). So before, when dialogue started to break: -some lines weren't typewriting, and afterwards they were showed as grey, when next node w...
- Sun Mar 24, 2024 7:08 pm
- Forum: Dialogue System for Unity
- Topic: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.
- Replies: 6
- Views: 436
Re: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the str
Thank you, that you posted your reply even when travelling! What i found is, that when I am turning off Typewriter Mesh Pro component, everything works fine, so indeed,this is a problem specific to Typewriter. I tried your solution, but it doesn't change the situation. I tried to narrow the problem ...
- Sat Mar 23, 2024 5:29 pm
- Forum: Dialogue System for Unity
- Topic: Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.
- Replies: 6
- Views: 436
Menu Text and Dialogue Text -> ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Hello, maybe someone stumbled across similar issue. I sometimes get this " ArgumentOutOfRangeException: Index and length must refer to a location within the string." exception on some nodes regarding text from Menu Text/Dialogue Text. The consequence is that dialogue/menu text from specifi...
- Sun Feb 18, 2024 3:29 pm
- Forum: Dialogue System for Unity
- Topic: Conversation and player's subtitles
- Replies: 3
- Views: 177
Re: Conversation and player's subtitles
Thank you!!!
- Sun Feb 18, 2024 11:18 am
- Forum: Dialogue System for Unity
- Topic: Conversation and player's subtitles
- Replies: 3
- Views: 177
Conversation and player's subtitles
Hey, I am new with this asset. I made some coversations using Standard Dialogue UI, with two participants. However, by default it is that One participant uses subtitles and has this typewriter effect, and the second one (Actor) uses Response buttons. I would like to have possibility for Actor, not o...