Search found 6 matches

by JohnP
Thu Jun 12, 2025 8:40 pm
Forum: Dialogue System for Unity
Topic: LLM for Unity support?
Replies: 6
Views: 338

Re: LLM for Unity support?

Thanks, and for the prompt replies. :mrgreen:
by JohnP
Thu Jun 12, 2025 7:53 pm
Forum: Dialogue System for Unity
Topic: LLM for Unity support?
Replies: 6
Views: 338

Re: LLM for Unity support?

In order to avoid complications for users I'd prefer to avoid having to have them install extra software and keep everything in the build. I don't think Ollama works on mobile/console. Would you consider adding support for LLM for Unity in play mode? (It doesn't work outside of play mode but I could...
by JohnP
Thu Jun 12, 2025 7:33 pm
Forum: Dialogue System for Unity
Topic: LLM for Unity support?
Replies: 6
Views: 338

Re: LLM for Unity support?

Does Ollama work in builds?

If so, does it also require the user to have Ollama installed? (LLM for Unity is self contained)
by JohnP
Thu Jun 12, 2025 4:41 pm
Forum: Dialogue System for Unity
Topic: LLM for Unity support?
Replies: 6
Views: 338

LLM for Unity support?

I am currently looking at purchasing "Dialogue System for Unity Addon for OpenAI, ElevenLabs & Other Generative AI" but for my game I need to generate dialogue/quests in real time (using the game state) whilst offline. I noticed that Ollama is supported but that seems to be for generat...
by JohnP
Wed Feb 03, 2021 12:56 pm
Forum: Quest Machine
Topic: Lua error exception when using DialogueSystem
Replies: 3
Views: 635

Re: Lua error exception when using DialogueSystem

This solved it, thank you very much :mrgreen:
by JohnP
Thu Jan 28, 2021 10:59 am
Forum: Quest Machine
Topic: Lua error exception when using DialogueSystem
Replies: 3
Views: 635

Lua error exception when using DialogueSystem

I am trying to integrate QuestMachine and DialogueSystem into my project by replicating the tutorial example, I've got the DS conversation part working, however when I try to assign the quest with GiveQuest("Quest Giver", "exploreCircle") as per the tutorial video, I get this err...