Search found 208 matches
- Mon May 05, 2025 5:24 pm
- Forum: Dialogue System for Unity
- Topic: Fast forward and response menu
- Replies: 3
- Views: 344
Re: Fast forward and response menu
Nice thanks Tony!
- Thu May 01, 2025 1:09 pm
- Forum: Dialogue System for Unity
- Topic: Fast forward and response menu
- Replies: 3
- Views: 344
Fast forward and response menu
Hi Tony. I'm trying to set up my continue button and response menu in a particular way, but I'm not sure how to go about it. The functionality I'm aiming for is: - If the player lets the subtitle typewriter play to the end, then the response menu should show up as soon as it's finished. - If they cl...
- Wed Mar 12, 2025 4:43 pm
- Forum: Dialogue System for Unity
- Topic: A few questions about sprites in Visual Novel framework
- Replies: 2
- Views: 1292
Re: A few questions about sprites in Visual Novel framework
One more thing - I'm wondering if it's possible to have a post processing volume affecting the backgrounds and characters. I'm not sure if there's an straightforward way to do this since it's all under one canvas with an Overlay render mode.
- Wed Mar 12, 2025 3:43 pm
- Forum: Dialogue System for Unity
- Topic: A few questions about sprites in Visual Novel framework
- Replies: 2
- Views: 1292
A few questions about sprites in Visual Novel framework
Hey Tony, just some questions about getting sprites to look correct in the VN. I noticed that if background images aren't 16:9, they get squashed or stretched. Is there a way to avoid this? Is it possible to animate backgrounds? I made some of mine larger than 16:9 so they can pan or zoom. I think I...
- Wed Jan 29, 2025 4:44 pm
- Forum: Dialogue System for Unity
- Topic: Visual Novel template - Continue button available even when no saves in slot
- Replies: 3
- Views: 1414
Re: Visual Novel template - Continue button available even when no saves in slot
Ah okay, that's not a big problem then. Thanks Tony!
- Wed Jan 29, 2025 2:30 pm
- Forum: Dialogue System for Unity
- Topic: Visual Novel template - Continue button available even when no saves in slot
- Replies: 3
- Views: 1414
Visual Novel template - Continue button available even when no saves in slot
Hey Tony. I'm having an issue with the visual novel template with save slots. I cleared all my saved slots, but the Continue button in Start scene still shows up. When you click it, you get an empty scene and a warning: Save System: LoadFromSlot(3) but there is no saved game in this slot. The Restar...
- Wed Jan 29, 2025 2:21 pm
- Forum: Dialogue System for Unity
- Topic: Setting up portraits in a character creator (visual novel)
- Replies: 5
- Views: 996
Re: Setting up portraits in a character creator (visual novel)
Hey Tony, thanks! This looks like it will be useful.
- Mon Jan 27, 2025 2:19 pm
- Forum: Dialogue System for Unity
- Topic: Setting up portraits in a character creator (visual novel)
- Replies: 5
- Views: 996
Re: Setting up portraits in a character creator (visual novel)
Hey Tony, thanks! That's working correctly now. Do you have any advice on the best way to set up the character with the VN template? What I'm aiming for is to have a few lines of narration, then the character creator will open. The character creator is a UI panel. I tried added a Scene Event to one ...
- Wed Jan 22, 2025 11:53 am
- Forum: Dialogue System for Unity
- Topic: Setting up portraits in a character creator (visual novel)
- Replies: 5
- Views: 996
Setting up portraits in a character creator (visual novel)
Hey Tony. I'm wondering what is the best way to approach custom player portraits for a VN. Currently, I've set up my character creator so that the player can scroll through 5 different options for their portrait. I also have a script which sets an int "SelectedPortrait" to 1-5 depending on...
- Wed Jan 22, 2025 10:06 am
- Forum: Dialogue System for Unity
- Topic: Setting up UI buttons to run Lua code
- Replies: 1
- Views: 626
Re: Setting up UI buttons to run Lua code
Figured it out - I forgot to assign Dialogue System Trigger OnUse to the button's OnClick field 
