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AC.ActionLoveHateModifyPad Class Reference
Inheritance diagram for AC.ActionLoveHateModifyPad:
Collaboration diagram for AC.ActionLoveHateModifyPad:

Public Member Functions

 ActionLoveHateModifyPad ()
 
override void AssignValues (List< ActionParameter > parameters)
 
override float Run ()
 

Public Attributes

int constantID = 0
 
int factionMemberParameterID = -1
 
int targetParameterID = -1
 
int happinessParameterID = -1
 
int pleasureParameterID = -1
 
int arousalParameterID = -1
 
int dominanceParameterID = -1
 
FactionMember factionMember = null
 
bool modifyHappiness = false
 
bool modifyPleasure = false
 
bool modifyArousal = false
 
bool modifyDominance = false
 
float happiness = 0
 
float pleasure = 0
 
float arousal = 0
 
float dominance = 0
 

Constructor & Destructor Documentation

◆ ActionLoveHateModifyPad()

AC.ActionLoveHateModifyPad.ActionLoveHateModifyPad ( )
inline

Member Function Documentation

◆ AssignValues()

override void AC.ActionLoveHateModifyPad.AssignValues ( List< ActionParameter >  parameters)
inline

◆ Run()

override float AC.ActionLoveHateModifyPad.Run ( )
inline

Member Data Documentation

◆ arousal

float AC.ActionLoveHateModifyPad.arousal = 0

◆ arousalParameterID

int AC.ActionLoveHateModifyPad.arousalParameterID = -1

◆ constantID

int AC.ActionLoveHateModifyPad.constantID = 0

◆ dominance

float AC.ActionLoveHateModifyPad.dominance = 0

◆ dominanceParameterID

int AC.ActionLoveHateModifyPad.dominanceParameterID = -1

◆ factionMember

FactionMember AC.ActionLoveHateModifyPad.factionMember = null

◆ factionMemberParameterID

int AC.ActionLoveHateModifyPad.factionMemberParameterID = -1

◆ happiness

float AC.ActionLoveHateModifyPad.happiness = 0

◆ happinessParameterID

int AC.ActionLoveHateModifyPad.happinessParameterID = -1

◆ modifyArousal

bool AC.ActionLoveHateModifyPad.modifyArousal = false

◆ modifyDominance

bool AC.ActionLoveHateModifyPad.modifyDominance = false

◆ modifyHappiness

bool AC.ActionLoveHateModifyPad.modifyHappiness = false

◆ modifyPleasure

bool AC.ActionLoveHateModifyPad.modifyPleasure = false

◆ pleasure

float AC.ActionLoveHateModifyPad.pleasure = 0

◆ pleasureParameterID

int AC.ActionLoveHateModifyPad.pleasureParameterID = -1

◆ targetParameterID

int AC.ActionLoveHateModifyPad.targetParameterID = -1

The documentation for this class was generated from the following file: