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AC.ActionLoveHateCheckPad Class Reference
Inheritance diagram for AC.ActionLoveHateCheckPad:
Collaboration diagram for AC.ActionLoveHateCheckPad:

Public Member Functions

 ActionLoveHateCheckPad ()
 
override void AssignValues (List< ActionParameter > parameters)
 
override bool CheckCondition ()
 

Public Attributes

int constantID = 0
 
int factionMemberParameterID = -1
 
int targetParameterID = -1
 
int happinessParameterID = -1
 
int pleasureParameterID = -1
 
int arousalParameterID = -1
 
int dominanceParameterID = -1
 
FactionMember factionMember = null
 
bool checkHappiness = false
 
bool checkPleasure = false
 
bool checkArousal = false
 
bool checkDominance = false
 
IntCondition happinessCondition = IntCondition.MoreThan
 
IntCondition pleasureCondition = IntCondition.MoreThan
 
IntCondition arousalCondition = IntCondition.MoreThan
 
IntCondition dominanceCondition = IntCondition.MoreThan
 
float happiness = 0
 
float pleasure = 0
 
float arousal = 0
 
float dominance = 0
 

Constructor & Destructor Documentation

◆ ActionLoveHateCheckPad()

AC.ActionLoveHateCheckPad.ActionLoveHateCheckPad ( )
inline

Member Function Documentation

◆ AssignValues()

override void AC.ActionLoveHateCheckPad.AssignValues ( List< ActionParameter >  parameters)
inline

◆ CheckCondition()

override bool AC.ActionLoveHateCheckPad.CheckCondition ( )
inline

Member Data Documentation

◆ arousal

float AC.ActionLoveHateCheckPad.arousal = 0

◆ arousalCondition

IntCondition AC.ActionLoveHateCheckPad.arousalCondition = IntCondition.MoreThan

◆ arousalParameterID

int AC.ActionLoveHateCheckPad.arousalParameterID = -1

◆ checkArousal

bool AC.ActionLoveHateCheckPad.checkArousal = false

◆ checkDominance

bool AC.ActionLoveHateCheckPad.checkDominance = false

◆ checkHappiness

bool AC.ActionLoveHateCheckPad.checkHappiness = false

◆ checkPleasure

bool AC.ActionLoveHateCheckPad.checkPleasure = false

◆ constantID

int AC.ActionLoveHateCheckPad.constantID = 0

◆ dominance

float AC.ActionLoveHateCheckPad.dominance = 0

◆ dominanceCondition

IntCondition AC.ActionLoveHateCheckPad.dominanceCondition = IntCondition.MoreThan

◆ dominanceParameterID

int AC.ActionLoveHateCheckPad.dominanceParameterID = -1

◆ factionMember

FactionMember AC.ActionLoveHateCheckPad.factionMember = null

◆ factionMemberParameterID

int AC.ActionLoveHateCheckPad.factionMemberParameterID = -1

◆ happiness

float AC.ActionLoveHateCheckPad.happiness = 0

◆ happinessCondition

IntCondition AC.ActionLoveHateCheckPad.happinessCondition = IntCondition.MoreThan

◆ happinessParameterID

int AC.ActionLoveHateCheckPad.happinessParameterID = -1

◆ pleasure

float AC.ActionLoveHateCheckPad.pleasure = 0

◆ pleasureCondition

IntCondition AC.ActionLoveHateCheckPad.pleasureCondition = IntCondition.MoreThan

◆ pleasureParameterID

int AC.ActionLoveHateCheckPad.pleasureParameterID = -1

◆ targetParameterID

int AC.ActionLoveHateCheckPad.targetParameterID = -1

The documentation for this class was generated from the following file: