Standard UI Menu Panel

Component > Pixel Crushers > Dialogue System > UI > Standard UI > Dialogue > Standard UI Menu Panel

Placed on a menu panel that will be used by a Standard Dialogue UI.

Properties

Property Function
Panel The main panel. Not mandatory.
PC Image Used to show the player's portrait image. Not mandatory.
PC Name Used to show the player's display name. Not mandatory.
Timer Slider Used to show the time left if a response menu timeout is set. Not mandatory.
Design-Time Buttons
Buttons List of buttons to use for responses. Not mandatory if using Button Template.
Button Alignment If not all buttons are needed, align to the first in the list or the last.
Show Unused Buttons If not all buttons are needed, show the unused buttons as noninteractive.
Auto-Created Buttons
Button Template Template from which to auto-create response buttons.
Button Template Holder Panel that auto-created buttons will be added to.
Button Template Scrollbar Scrollbar if Button Template Holder is part of a ScrollRect. Not mandatory.
Scrollbar Reset Value When showing a new menu, reset scrollbar to this value.
Navigation
First Selected In joystick/keyboard mode, start UI navigation on this element.
Focus Check Frequency On this frequency, ensure that some UI element is focused for navigation.
Refresh Frequency On this frequency, refresh the cache of navigable UI elements.
Explicit Navigation Set button UI navigation to Explicit and restrict navigation to the buttons.
Loop Explicit Navigation Navigating down from bottom button loops to top, and vice versa.
Autonumber Autonumber buttons and assign shortcut keys.
Visibility
Start State The starting state of the panel.
Animation Triggers Animator triggers to control panel visibility (see Panel Animation).

Details

For details about the Standard Dialogue UI system, see: Standard Dialogue UI.


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