PixelCrushers.Wrappers.DestructibleSaver Class Reference

This wrapper for PixelCrushers.DestructibleSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.Wrappers.DestructibleSaver:
Collaboration diagram for PixelCrushers.Wrappers.DestructibleSaver:

Additional Inherited Members

- Public Types inherited from PixelCrushers.DestructibleSaver
enum  Mode { OnDisable , OnDestroy }
 
enum  DestroyMode { Destroy , Deactivate }
 
- Public Member Functions inherited from PixelCrushers.DestructibleSaver
override void OnBeforeSceneChange ()
 The Save System will call this method before scene changes.
 
override void OnDisable ()
 
override void OnDestroy ()
 
virtual void RecordDestruction ()
 
override string RecordData ()
 
override void ApplyData (string s)
 
- Public Member Functions inherited from PixelCrushers.Saver
virtual void Awake ()
 
virtual void Start ()
 
virtual void Reset ()
 
virtual void OnEnable ()
 
string RecordData ()
 This method should return a string that represents the data you want to save.
 
void ApplyData (string s)
 This method should process the string representation of saved data and apply it to the current state of the game.
 
virtual void ApplyDataImmediate ()
 If the Saver needs to pull data from the Save System immediately after loading a scene, instead of waiting for ApplyData to be called at it its normal time, it can implement this method.
 
virtual void OnRestartGame ()
 The Save System will call this method when restarting the game.
 
- Protected Attributes inherited from PixelCrushers.Saver
string m_runtimeKey = null
 
- Properties inherited from PixelCrushers.DestructibleSaver
Mode mode [get, set]
 
DestroyMode destroyMode [get, set]
 
GameObject destroyedVersionPrefab [get, set]
 
- Properties inherited from PixelCrushers.Saver
bool appendSaverTypeToKey [get, set]
 Append the name of this saver type to the key.
 
virtual string key [get, set]
 Save data under this key.
 
string _internalKeyValue [get, set]
 Accesses the internal key value.
 
virtual bool saveAcrossSceneChanges [get, set]
 Save when changing scenes to be able to restore saved state when returning to scene.
 
virtual bool restoreStateOnStart [get, set]
 

Detailed Description

This wrapper for PixelCrushers.DestructibleSaver keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: