Add to your player prefabs. More...
Public Types | |
enum | SaveMode { JustDialogueSystem , AllPixelCrushersSavers } |
Public Member Functions | |
void | Save () |
void | TargetSyncFromServer (NetworkConnection target, string data) |
void | CmdWarp (Vector3 destination) |
Public Attributes | |
SaveMode | saveMode = SaveMode.JustDialogueSystem |
string | data |
float | syncFrequency = 10f |
Add to your player prefabs.
Holds the player's Dialogue System data.
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string PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData.data |
SaveMode PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData.saveMode = SaveMode.JustDialogueSystem |
float PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData.syncFrequency = 10f |