PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData Class Reference

Add to your player prefabs. More...

Inheritance diagram for PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData:
Collaboration diagram for PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData:

Public Types

enum  SaveMode { JustDialogueSystem , AllPixelCrushersSavers }
 

Public Member Functions

void Save ()
 
void TargetSyncFromServer (NetworkConnection target, string data)
 
void CmdWarp (Vector3 destination)
 

Public Attributes

SaveMode saveMode = SaveMode.JustDialogueSystem
 
string data
 
float syncFrequency = 10f
 

Detailed Description

Add to your player prefabs.

Holds the player's Dialogue System data.

Member Enumeration Documentation

◆ SaveMode

Enumerator
JustDialogueSystem 
AllPixelCrushersSavers 

Member Function Documentation

◆ CmdWarp()

void PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData.CmdWarp ( Vector3  destination)
inline

◆ Save()

void PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData.Save ( )
inline

◆ TargetSyncFromServer()

void PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData.TargetSyncFromServer ( NetworkConnection  target,
string  data 
)
inline

Member Data Documentation

◆ data

string PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData.data

◆ saveMode

SaveMode PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData.saveMode = SaveMode.JustDialogueSystem

◆ syncFrequency

float PixelCrushers.DialogueSystem.uSurvivalSupport.PlayerDialogueSystemData.syncFrequency = 10f

The documentation for this class was generated from the following file: