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override void | Initialise () |
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override BlockReturn | Run (BlockReturn param) |
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◆ Initialise()
override void PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.Initialise |
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inline |
◆ Run()
override BlockReturn PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.Run |
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BlockReturn |
param | ) |
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inline |
◆ asset1
String_Value PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.asset1 |
◆ asset2
String_Value PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.asset2 |
◆ status
String_Value PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.status |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/plyGame Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/plyGame Support/Scripts/Blocks/05 Relationships and Status/SetStatus_plyBlock.cs