This script implements plyGame's IPersistable interface to enable saving and loading of Dialogue System data. More...
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void | Save (string key) |
void | Load (string key) |
void | DeleteSaveData (string key) |
void | DisablePersistence () |
This script implements plyGame's IPersistable interface to enable saving and loading of Dialogue System data.
Add this to an object in every gameplay scene, not to the Dialogue Manager object.
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