This script handles the "OnUse" event that the Dialogue System's Selector and ProximitySelector components can send to Usable objects.
More...
This script handles the "OnUse" event that the Dialogue System's Selector and ProximitySelector components can send to Usable objects.
◆ AddEvent()
override void PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem.AddEvent |
( |
plyEvent |
e | ) |
|
|
inline |
◆ CheckEvents()
override void PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem.CheckEvents |
( |
| ) |
|
|
inline |
◆ StateChanged()
override void PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem.StateChanged |
( |
| ) |
|
|
inline |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/plyGame Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/plyGame Support/Scripts/Events/EventHandler_OnUse_DialogueSystem.cs