PixelCrushers.DialogueSystem.Wrappers.UnityUITextFieldUI Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.UnityUITextFieldUI:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.UnityUITextFieldUI:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityUITextFieldUI
void StartTextInput (string labelText, string text, int maxLength, AcceptedTextDelegate acceptedText)
 Starts the text input field.
 
void Update ()
 
void CancelTextInput ()
 Cancels the text input field.
 
void AcceptTextInput ()
 Accepts the text input and calls the accept handler delegate.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityUITextFieldUI
UnityEngine.UI.Graphic panel
 The (optional) panel.
 
UnityEngine.UI.Text label
 The label that will contain any label text prompting the user what to enter.
 
UnityEngine.UI.InputField textField
 The text field.
 
KeyCode acceptKey = KeyCode.Return
 The accept key.
 
KeyCode cancelKey = KeyCode.Escape
 The cancel key.
 
bool showTouchScreenKeyboard = false
 
UnityEvent onAccept = new UnityEvent()
 
UnityEvent onCancel = new UnityEvent()
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: