PixelCrushers.DialogueSystem.Wrappers.UnityUISelectorElements Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.UnityUISelectorElements:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.UnityUISelectorElements:

Additional Inherited Members

- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityUISelectorElements
UnityEngine.UI.Graphic mainGraphic = null
 The main graphic (optional).
 
UnityEngine.UI.Text nameText = null
 The text for the name of the current selection.
 
UnityEngine.UI.Text useMessageText = null
 The text for the use message (e.g., "Press spacebar to use").
 
Color inRangeColor = Color.yellow
 
Color outOfRangeColor = Color.gray
 
UnityEngine.UI.Graphic reticleInRange = null
 The graphic to show if the selection is in range.
 
UnityEngine.UI.Graphic reticleOutOfRange = null
 The graphic to show if the selection is out of range.
 
UnityUISelectorDisplay.AnimationTransitions animationTransitions = new UnityUISelectorDisplay.AnimationTransitions()
 
- Static Public Attributes inherited from PixelCrushers.DialogueSystem.UnityUISelectorElements
static UnityUISelectorElements instance = null
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: