PixelCrushers.DialogueSystem.Wrappers.UnityUIQuestTemplate Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.UnityUIQuestTemplate:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.UnityUIQuestTemplate:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityUIQuestTemplate
virtual void Initialize ()
 
virtual void ClearQuestDetails ()
 
virtual void AddEntryDescription (string text, QuestState entryState)
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityUIQuestTemplate
UnityEngine.UI.Button heading
 
UnityEngine.UI.Text description
 
UnityUIQuestTemplateAlternateDescriptions alternateDescriptions = new UnityUIQuestTemplateAlternateDescriptions()
 
Transform entryContainer
 
UnityEngine.UI.Text entryDescription
 
UnityUIQuestTemplateAlternateDescriptions alternateEntryDescriptions = new UnityUIQuestTemplateAlternateDescriptions()
 
UnityEngine.UI.Button trackButton
 
UnityEngine.UI.Button abandonButton
 
- Protected Member Functions inherited from PixelCrushers.DialogueSystem.UnityUIQuestTemplate
void InstantiateFirstValidTextElement (string text, Transform container, params UnityEngine.UI.Text[] textElements)
 
- Protected Attributes inherited from PixelCrushers.DialogueSystem.UnityUIQuestTemplate
List< GameObject > entryInstances = new List<GameObject>()
 
int numEntries = 0
 
- Properties inherited from PixelCrushers.DialogueSystem.UnityUIQuestTemplate
bool ArePropertiesAssigned [get]
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: