PixelCrushers.DialogueSystem.Wrappers.UnityUIBarkUI Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.UnityUIBarkUI:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.UnityUIBarkUI:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityUIBarkUI
void Awake ()
 
void Start ()
 
bool ShouldShowText (Subtitle subtitle)
 Indicates whether the bark UI should show the text, based on the textDisplaySetting and subtitle.
 
override void Bark (Subtitle subtitle)
 Barks a subtitle.
 
void OnBarkEnd (Transform actor)
 
void OnContinue ()
 
override void Hide ()
 Hides the currently-playing bark.
 
- Public Member Functions inherited from PixelCrushers.DialogueSystem.AbstractBarkUI
void Bark (Subtitle subtitle)
 Barks the specified subtitle.
 
void Hide ()
 Hides the currently-playing bark.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityUIBarkUI
CanvasGroup canvasGroup = null
 The (optional) UI canvas group.
 
UnityEngine.UI.Text barkText = null
 The UI text control for the bark text.
 
UnityEngine.UI.Text nameText = null
 The (optional) UI text control for the actor's name, if includeName is true.
 
bool includeName = false
 Set true to include the barker's name in the text.
 
float doneTime = 0
 
AnimationTransitions animationTransitions = new AnimationTransitions()
 
float duration = 4f
 The duration in seconds to show the bark text before fading it out.
 
bool waitUntilSequenceEnds = false
 Set true to keep the bark text onscreen until the sequence ends.
 
bool waitForContinueButton = false
 Wait for an "OnContinue" message.
 
BarkSubtitleSetting textDisplaySetting = BarkSubtitleSetting.SameAsDialogueManager
 The text display setting.
 
- Properties inherited from PixelCrushers.DialogueSystem.UnityUIBarkUI
override bool isPlaying [get]
 Indicates whether a bark is currently playing.
 
- Properties inherited from PixelCrushers.DialogueSystem.AbstractBarkUI
bool isPlaying [get]
 Indicates or sets whether a bark is playing.
 
- Properties inherited from PixelCrushers.DialogueSystem.IBarkUI

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: