This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityUIBarkUI | |
void | Awake () |
void | Start () |
bool | ShouldShowText (Subtitle subtitle) |
Indicates whether the bark UI should show the text, based on the textDisplaySetting and subtitle. | |
override void | Bark (Subtitle subtitle) |
Barks a subtitle. | |
void | OnBarkEnd (Transform actor) |
void | OnContinue () |
override void | Hide () |
Hides the currently-playing bark. | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.AbstractBarkUI | |
void | Bark (Subtitle subtitle) |
Barks the specified subtitle. | |
void | Hide () |
Hides the currently-playing bark. | |
Public Attributes inherited from PixelCrushers.DialogueSystem.UnityUIBarkUI | |
CanvasGroup | canvasGroup = null |
The (optional) UI canvas group. | |
UnityEngine.UI.Text | barkText = null |
The UI text control for the bark text. | |
UnityEngine.UI.Text | nameText = null |
The (optional) UI text control for the actor's name, if includeName is true . | |
bool | includeName = false |
Set true to include the barker's name in the text. | |
float | doneTime = 0 |
AnimationTransitions | animationTransitions = new AnimationTransitions() |
float | duration = 4f |
The duration in seconds to show the bark text before fading it out. | |
bool | waitUntilSequenceEnds = false |
Set true to keep the bark text onscreen until the sequence ends. | |
bool | waitForContinueButton = false |
Wait for an "OnContinue" message. | |
BarkSubtitleSetting | textDisplaySetting = BarkSubtitleSetting.SameAsDialogueManager |
The text display setting. | |
Properties inherited from PixelCrushers.DialogueSystem.UnityUIBarkUI | |
override bool | isPlaying [get] |
Indicates whether a bark is currently playing. | |
Properties inherited from PixelCrushers.DialogueSystem.AbstractBarkUI | |
bool | isPlaying [get] |
Indicates or sets whether a bark is playing. | |
Properties inherited from PixelCrushers.DialogueSystem.IBarkUI |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.