PixelCrushers.DialogueSystem.Wrappers.UIButtonKeyTrigger Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.UIButtonKeyTrigger:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.UIButtonKeyTrigger:

Additional Inherited Members

- Public Attributes inherited from PixelCrushers.UIButtonKeyTrigger
KeyCode key = KeyCode.None
 
string buttonName = string.Empty
 
bool anyKeyOrButton = false
 
bool skipIfBeingClickedBySubmit = true
 
bool simulateButtonClick = true
 
float simulateButtonDownDuration = 0.1f
 
- Static Public Attributes inherited from PixelCrushers.UIButtonKeyTrigger
static bool monitorInput = true
 Set false to prevent all UIButtonKeyTrigger components from listening for input.
 
- Protected Member Functions inherited from PixelCrushers.UIButtonKeyTrigger
virtual void Awake ()
 
void Update ()
 
virtual bool IsBeingClickedBySubmit ()
 
virtual void Click ()
 
IEnumerator SimulateButtonClick ()
 
- Properties inherited from PixelCrushers.UIButtonKeyTrigger
UnityEngine.UI.Selectable selectable [get, set]
 
UnityEngine.EventSystems.EventSystem eventSystem [get, set]
 
- Properties inherited from PixelCrushers.IEventSystemUser

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: