This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.StandardBarkUI | |
virtual bool | ShouldShowText (Subtitle subtitle) |
Indicates whether the bark UI should show the text, based on the textDisplaySetting and subtitle. | |
override void | Bark (Subtitle subtitle) |
Barks a subtitle. | |
virtual void | OnBarkEnd (Transform actor) |
virtual void | OnContinue () |
override void | Hide () |
Hides the currently-playing bark. | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.AbstractBarkUI | |
void | Bark (Subtitle subtitle) |
Barks the specified subtitle. | |
void | Hide () |
Hides the currently-playing bark. | |
Public Attributes inherited from PixelCrushers.DialogueSystem.StandardBarkUI | |
CanvasGroup | canvasGroup = null |
The (optional) UI canvas group. | |
UITextField | barkText = null |
The UI text control for the bark text. | |
UITextField | nameText = null |
The (optional) UI text control for the actor's name, if includeName is true . | |
bool | includeName = false |
Set true to include the barker's name in the text. | |
UnityEngine.UI.Image | portraitImage = null |
bool | showPortraitImage = false |
float | doneTime = 0 |
AnimationTransitions | animationTransitions = new AnimationTransitions() |
float | duration = 4f |
The duration in seconds to show the bark text before fading it out. | |
bool | keepInView = false |
bool | waitUntilSequenceEnds = false |
Set true to keep the bark text onscreen until the sequence ends. | |
bool | cancelWaitUntilSequenceEndsIfReplacingBark = false |
bool | waitForContinueButton = false |
Wait for an "OnContinue" message. | |
BarkSubtitleSetting | textDisplaySetting = BarkSubtitleSetting.SameAsDialogueManager |
The text display setting. | |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.StandardBarkUI | |
virtual void | Awake () |
virtual void | Start () |
virtual void | Update () |
virtual void | SetUIElementsActive (bool value) |
virtual bool | IsActorMe (Transform actor) |
virtual bool | CanTriggerAnimations () |
Protected Attributes inherited from PixelCrushers.DialogueSystem.StandardBarkUI | |
int | numSequencesActive = 0 |
bool | hasEverBarked = false |
Properties inherited from PixelCrushers.DialogueSystem.StandardBarkUI | |
Canvas | canvas [get, set] |
Animator | animator [get, set] |
AbstractTypewriterEffect | typewriter [get, set] |
Vector3 | originalCanvasLocalPosition [get, set] |
override bool | isPlaying [get] |
Indicates whether a bark is currently playing. | |
Properties inherited from PixelCrushers.DialogueSystem.AbstractBarkUI | |
bool | isPlaying [get] |
Indicates or sets whether a bark is playing. | |
Properties inherited from PixelCrushers.DialogueSystem.IBarkUI |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.