PixelCrushers.DialogueSystem.Wrappers.RangeTrigger Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.RangeTrigger:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.RangeTrigger:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.RangeTrigger
void OnTriggerEnter (Collider other)
 Activates the target game objects and components if the condition is true.
 
void OnTriggerExit (Collider other)
 Deactivates the target game objects and components if the condition is true.
 
void OnTriggerEnter2D (Collider2D other)
 Activates the target game objects and components if the condition is true.
 
void OnTriggerExit2D (Collider2D other)
 Deactivates the target game objects and components if the condition is true.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.RangeTrigger
Condition condition
 The condition that must be true in order to activate/deactivate target game objects and components when the trigger is entered or exited.
 
GameObject[] gameObjects
 The game objects to affect.
 
Component[] components
 The components to affect.
 
UnityEvent onEnter = new UnityEvent()
 
UnityEvent onExit = new UnityEvent()
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: