This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.RangeTrigger | |
void | OnTriggerEnter (Collider other) |
Activates the target game objects and components if the condition is true. | |
void | OnTriggerExit (Collider other) |
Deactivates the target game objects and components if the condition is true. | |
void | OnTriggerEnter2D (Collider2D other) |
Activates the target game objects and components if the condition is true. | |
void | OnTriggerExit2D (Collider2D other) |
Deactivates the target game objects and components if the condition is true. | |
Public Attributes inherited from PixelCrushers.DialogueSystem.RangeTrigger | |
Condition | condition |
The condition that must be true in order to activate/deactivate target game objects and components when the trigger is entered or exited. | |
GameObject[] | gameObjects |
The game objects to affect. | |
Component[] | components |
The components to affect. | |
UnityEvent | onEnter = new UnityEvent() |
UnityEvent | onExit = new UnityEvent() |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.