This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.QuestTrigger | |
void | OnBarkEnd (Transform actor) |
void | OnConversationEnd (Transform actor) |
void | OnSequenceEnd (Transform actor) |
void | OnUse (Transform actor) |
void | OnUse (string message) |
void | OnUse () |
void | OnTriggerEnter (Collider other) |
void | OnTriggerExit (Collider other) |
void | OnCollisionEnter (Collision collision) |
void | OnCollisionExit (Collision collision) |
void | OnTriggerEnter2D (Collider2D other) |
void | OnTriggerExit2D (Collider2D other) |
void | OnCollisionEnter2D (Collision2D collision) |
void | OnCollisionExit2D (Collision2D collision) |
void | Start () |
void | OnEnable () |
void | OnDisable () |
void | OnLevelWillBeUnloaded () |
void | OnApplicationQuit () |
void | OnDestroy () |
void | TryStart (Transform actor) |
Sets the quest status if the condition is true. | |
void | Fire () |
Public Attributes inherited from PixelCrushers.DialogueSystem.QuestTrigger | |
DialogueTriggerEvent | trigger = DialogueTriggerEvent.OnUse |
The trigger that starts the conversation. | |
Condition | condition |
The conditions under which the trigger will fire. | |
string | questName |
The name of the quest. | |
bool | setQuestState = true |
If true , set the quest state. | |
QuestState | questState |
The new state of the quest when triggered. | |
bool | setQuestEntryState = false |
If true , set the quest entry state. | |
int | questEntryNumber = 1 |
The quest entry number whose state to change. | |
QuestState | questEntryState |
The new state of the quest entry when triggered. | |
string | luaCode = string.Empty |
The lua code to run. | |
string | alertMessage |
An optional gameplay alert message. | |
LocalizedTextTable | localizedTextTable |
An optional localized text table to use for the alert message. | |
SendMessageAction[] | sendMessages = new SendMessageAction[0] |
Targets and messages to send when the trigger fires. | |
bool | useQuestNamePicker = true |
DialogueDatabase | selectedDatabase = null |
Public Attributes inherited from PixelCrushers.DialogueSystem.DialogueEventStarter | |
bool | once = false |
Set true if this event should only happen once. | |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.DialogueEventStarter | |
void | DestroyIfOnce () |
Properties inherited from PixelCrushers.DialogueSystem.DialogueEventStarter | |
virtual bool | useOnce [get] |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.