PixelCrushers.DialogueSystem.Wrappers.PersistentActiveData Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.PersistentActiveData:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.PersistentActiveData:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.PersistentActiveData
void OnApplyPersistentData ()
 Listens for an OnApplyPersistentData message from the PersistentDataManager, and sets a target game object accordingly.
 
virtual void Check ()
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.PersistentActiveData
GameObject target
 The target game object.
 
Condition condition
 If this condition is true, the target game object is activated; otherwise it's deactivated.
 
bool checkOnStart
 When the script starts, check the condition and set the target GameObject active/inactive.
 
- Protected Member Functions inherited from PixelCrushers.DialogueSystem.PersistentActiveData
virtual void Start ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: