This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.PersistentActiveData | |
void | OnApplyPersistentData () |
Listens for an OnApplyPersistentData message from the PersistentDataManager, and sets a target game object accordingly. | |
virtual void | Check () |
Public Attributes inherited from PixelCrushers.DialogueSystem.PersistentActiveData | |
GameObject | target |
The target game object. | |
Condition | condition |
If this condition is true , the target game object is activated; otherwise it's deactivated. | |
bool | checkOnStart |
When the script starts, check the condition and set the target GameObject active/inactive. | |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.PersistentActiveData | |
virtual void | Start () |
virtual void | OnEnable () |
virtual void | OnDisable () |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.