PixelCrushers.DialogueSystem.Wrappers.LevelManager Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.LevelManager:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.LevelManager:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.LevelManager
void LoadGame (string saveData)
 Loads the game recorded in the provided saveData.
 
void RestartGame ()
 Restarts the game at the default starting level and resets the Dialogue System to its initial database state.
 
void LoadLevel (string levelName)
 Loads a level.
 
void LoadLevel (int levelIndex)
 Loads a level.
 
virtual void OnRecordPersistentData ()
 Records the current level in Lua.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.LevelManager
string defaultStartingLevel
 The default starting level to use if none is recorded in the saved-game data.
 
bool useAsyncLoad = true
 
- Protected Member Functions inherited from PixelCrushers.DialogueSystem.LevelManager
virtual void Awake ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 
- Properties inherited from PixelCrushers.DialogueSystem.LevelManager
bool isLoading [get]
 Indicates whether a level is currently loading.
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: