This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.LevelManager | |
void | LoadGame (string saveData) |
Loads the game recorded in the provided saveData. | |
void | RestartGame () |
Restarts the game at the default starting level and resets the Dialogue System to its initial database state. | |
void | LoadLevel (string levelName) |
Loads a level. | |
void | LoadLevel (int levelIndex) |
Loads a level. | |
virtual void | OnRecordPersistentData () |
Records the current level in Lua. | |
Public Attributes inherited from PixelCrushers.DialogueSystem.LevelManager | |
string | defaultStartingLevel |
The default starting level to use if none is recorded in the saved-game data. | |
bool | useAsyncLoad = true |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.LevelManager | |
virtual void | Awake () |
virtual void | OnEnable () |
virtual void | OnDisable () |
Properties inherited from PixelCrushers.DialogueSystem.LevelManager | |
bool | isLoading [get] |
Indicates whether a level is currently loading. | |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.