Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI controls.
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Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI controls.
◆ Awake()
void PixelCrushers.DialogueSystem.UsableUnityUI.Awake |
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inline |
◆ Hide()
override void PixelCrushers.DialogueSystem.UsableUnityUI.Hide |
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inline |
◆ OnBarkStart()
void PixelCrushers.DialogueSystem.UsableUnityUI.OnBarkStart |
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Transform |
actor | ) |
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inline |
◆ OnConversationStart()
void PixelCrushers.DialogueSystem.UsableUnityUI.OnConversationStart |
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Transform |
actor | ) |
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inline |
◆ Show()
override void PixelCrushers.DialogueSystem.UsableUnityUI.Show |
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string |
useMessage | ) |
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inline |
◆ Start()
void PixelCrushers.DialogueSystem.UsableUnityUI.Start |
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inline |
◆ UpdateDisplay()
override void PixelCrushers.DialogueSystem.UsableUnityUI.UpdateDisplay |
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bool |
inRange | ) |
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inline |
◆ animationTransitions
◆ inRangeColor
Color PixelCrushers.DialogueSystem.UsableUnityUI.inRangeColor = Color.yellow |
◆ nameText
UnityEngine.UI.Text PixelCrushers.DialogueSystem.UsableUnityUI.nameText = null |
The text for the name of the current selection.
◆ outOfRangeColor
Color PixelCrushers.DialogueSystem.UsableUnityUI.outOfRangeColor = Color.gray |
◆ reticleInRange
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.UsableUnityUI.reticleInRange = null |
The graphic to show if the selection is in range.
◆ reticleOutOfRange
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.UsableUnityUI.reticleOutOfRange = null |
The graphic to show if the selection is out of range.
◆ useMessageText
UnityEngine.UI.Text PixelCrushers.DialogueSystem.UsableUnityUI.useMessageText = null |
The text for the use message (e.g., "Press spacebar to use").
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Unity UI/Selector/UsableUnityUI.cs